You'll need to lead your crew across each level quickly to avoid the approach rat horde, fighting enemies as you go, but also taking enough time to scavenge bodies and boxes for potential supplies. Shardpunk is also a bit Darkest Dungeony, see, in that your crew gain stress in battle just like they lose health. If you take Gideon Shaw along with you, for example, he has a "quick shot" starting skill that's useful for setting up 'overwatch' mode, as well as a "calm" trait that means he's less susceptible to being overwhelmed by stress. Shardpunk begins with you selecting your starting crew, each of whom has their own particular abilities, perks and equipment. Kind of a Fallouty, XCOMy, FTLy, Vermintidey mix, then - which together seems very cool. It's got bunkers in which your party rests, de-stresses, and tools up before moving on. It's got the need to keep on moving, lest an approaching rat horde overwhelm you. It's got turn-based tactical combat against rats with magic rifles in a steampunk world already in ruins. Shardpunk: Verminfall smooshes together a bunch of different ideas you'll have seen before.
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